Mythical Weapons¶
The 8 Mythical Weapons are the strongest weapons in the game, obtained only in major dungeons, through unique questlines, or by progressing through the main story.
Mythical weapons have their own unique 3D models, descriptions, stat modifiers, and special abilities that are usually alternate, more powerful attacks. They are unbreakable by default, and can be upgraded through a late-game mechanic. Some are enchanted by default, and most can have additional enchantments added as if they were a normal sword. Mythical weapons also carry significant lore implications, quite literally being mythical pieces of the world's history.
Similar to Legendaries, Mythical weapons can be crafted, and unique crafting recipes are unlocked for all players when the original copy is first claimed by any player in that world. Their recipes generally demand rarer items than their Legendary counterparts.
WARNING: POTENTIAL PROGRESSION BREAK
Due to the way that vanilla Minecraft functions, the crafting recipes for legendary and mythical weapons utilize most of the spawn eggs found in the game as intermediary steps. DO NOT use the /give command to give yourself spawn eggs, or take weapons from the Creative Mode inventory in the Spawn Eggs tab. Doing so risks breaking the natural progression of the map, as all of these weapons are designed to be found as they exist in-game, and the advancement for obtaining the weapon will be given, only able to be revoked through a series of specific commands.
You feel an arcane presence... 
This page or section may contain significant spoilers for Drehmal: Apotheosis. Read the additional messages below for specific spoiler information.
The locations of Mythical and Legendary items are intended to be discovered as you explore the world. If you wish to discover gameplay elements such as unique weapons for yourself, then you should not continue reading this article.
Drehmal¶
There are 7 mythical weapons that can be found on Drehmal.
Ascendance
¶
Ascendance is a mythical greatsword, found in the Moonlight Sanctum in Lorahn'Kahl.
Ascendance Details
| Ascendance | |
|---|---|
| Stats | +6 Max Health (+3 Hearts) 50% Knockback Resistance -0.01 Movement Speed 18 Ability Damage 15 Attack Damage 1 Attack Speed |
| Ability | Holy Moonlight: "Press your drop item key to fire an armor-piercing wave of weakening moonlight." Cooldown: 20s |
| Lore | Deep within the flooded caverns of Lorahn'Kahl lies the Moonlight Sanctum, the crux of the Tri-Moon Theocracy's greater machinations. As said by the eidolic whispers, the sanctum was designed to create an endless necromantic loop. This blade was part of that cycle, having killed millions of undead souls. To what ambitious end the sanctum served was known only by its creators. |
| Obtain | Complete the Moonlight Sanctum dungeon, hidden in Lorahn'Kahl. |
Calamity
¶
Calamity is the claw of a Skullbeast, wielded by an optional boss found in the South Heartwood. It grants the single largest speed boost of any item in Drehmal.
Calamity Details
| Calamity | |
|---|---|
| Stats | -4 Max Health (-2 Hearts) +0.07 Movement Speed 24 Ability Damage 9 Attack Damage 2.2 Attack Speed |
| Ability | True Catastrophe: "Hold crouch and then jump to channel the power of the Skullbeasts, releasing untold ruin upon foes." The player will rise in the air before slamming down to the ground, striking nearby enemies with lightning. Cooldown: 40s |
| Lore | No mortal has ever come close to slaying a Skullbeast, yet so many throughout the years have developed a fascination with their power. Though Ossein carved numerous armaments from the bones of Skullbeasts, he carried a special affection for the claw of his beloved Femura. |
| Obtain | Defeat Ossein at the epicenter of Mael's Desolation in the South Heartwood. |
Frenzy
¶
Frenzy is a mythical sword forged out of the combined hatred of the peoples of Sahd. Across the island, it is split into 5 fragments, which can be reunited by the player to forge the blade.
Frenzy Details
| Frenzy | |
|---|---|
| Stats | -6 Max Health (-3 Hearts) +0.03 Movement Speed 10 Attack Damage 2 Attack Speed |
| Ability | Fatal Rampage: "Killing an enemy grants you a damage buff (3 damage per kill), stacking up to three times." On a successful kill with Frenzy, the player gains +3 damage. This stacks up to 3 times for a total of 9 extra damage (19 total attack damage), and each stack lasts for 6 seconds before reverting to the previous damage tier. After the first tier (+3 damage) timer runs out, the ability goes on cooldown. Cooldown: 60s |
| Lore | In the aftermath of mutual slaughter of all three clans at Mt. Narukin, the legendary Osaigah bladesmith Irtheis crafted this sinister army-killing blade while surrounded by burning prisoners. Tens of thousands of deaths later, it was melted down and split into five fragments, which were hidden throughout the land. |
| Obtain | Find the 5 missing Fragments of the weapon scattered across the island of Sahd and throw them in the forge at the volcano on the island. |
Malevolentia
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Malevolentia is a mythical half-sword, half-trident, once wielded by the Deity Maelihs. It is found atop the Burnt Palace.
Malevolentia Details
| Malevolentia | |
|---|---|
| Stats | +10 Max Health (+5 Hearts) 100% Knockback Resistance -0.02 Movement Speed 17 Attack Damage 0.8 Attack Speed |
| Enchantments | Fire Aspect IV |
| Ability | Infernal Ground: "Crouch and use your drop item key to project a trident that grants a resistance-granting aura wherever it lands. Crouch longer for increased effectiveness." The duration of the crouch determines both the duration of the effect, and its radius. Cooldown: 20s after the ability ends |
| Lore | Mael cast aside his signature trident-sword after Virtuo's flight. Fueled only by grief and a powerful ennui, he abandoned his palace, perhaps residing with the Aspects on Lo'Dahr. While the Burnt Generals feel his return is an inevitability, they do not mind their increased status in his absence. |
| Obtain | Found atop the Burnt Palace, in the Hellcrags. Guarded by the Second Burnt General. |
Mythbreaker
¶
The Mythbreaker is a spear, forged by the Empire of Avsohm as their prospective greatest weapon. The player can reassemble it, in its inert form, through main story progression, and later, it can be charged to greatly increase its power.
Inert Mythbreaker Details
| Inert Mythbreaker | |
|---|---|
| Stats | -4 Max Health (-2 Hearts) -0.015 Movement Speed 18 Attack Damage 0.5 Attack Speed |
| Ability | N/A |
| Lore | While perfect in form, it is clear that the weapon lacks something. A blade with such infinite potential should not go to waste. |
| Obtain | Assembled by the player at the Av'Sal Repository through main story progression, with fragments found at Sal'Mevir and Exodus Vault. |
Charged Mythbreaker Details (LATE-GAME SPOILERS)
| Mythbreaker | |
|---|---|
| Stats | -4 Max Health (-2 Hearts) 150 Ability Damage 27 Attack Damage 0.7 Attack Speed |
| Ability | Core Collapse: "Hold down right click for an extended period to collapse the innumerable possibilities before you into an impossibly strong blast of primal energy." If successfully used without being interrupted, this ability can deal up to 150 damage, although this can be difficult to pull off. Cooldown: 60s (shortened to 15s if interrupted mid-use). |
| Lore | Seemingly infinite power arcs across this blade, burning your hands and quaking the ground beneath your feet. It seems as if reality itself wavers as the rawest form of existence seeps into the space around you. |
| Obtain | Acquired by charging the Inert Mythbreaker at the Numencore. |
Oblivion
¶
Oblivion is a mythical scythe, obtained via a series of clues throughout the northeastern portion of the continent.
Oblivion Details
| Oblivion | |
|---|---|
| Stats | +0.02 Movement Speed 14 Attack Damage 1.3 Attack Speed |
| Enchantments | Sweeping Edge IX |
| Ability | Force of Nothing: "Press your drop item key to pick up enemies and drain their life force. Crouch to launch held foes." The Force of Nothing ability allows the player to pick up one enemy from a distance, move them around, and slowly drain their health. Crouching with a held enemy will launch them in the direction the player is facing. Cooldown: 40s |
| Lore | The Pawn of Nothing has long acted as a grim guardian, always observing but never acting. On one occasion, this rule was broken. That day, he wielded this weapon as the emissary of Avsohm's destruction and ensured that no leader survived. |
| Obtain | Follow the trail beginning in Highfall to Oblivion's hiding spot in the far north. |
Zenith
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Zenith is a combination sword and laser gun, built by the Empire of Avsohm. It is unlocked by clearing the arena at the Foundry.
Zenith Details
| Zenith | |
|---|---|
| Stats | +4 Max Health (+2 Hearts) 15-30 Ranged Damage 10 Attack Damage 1.8 Attack Speed |
| Enchantments | Zenith is the only mythical weapon which cannot be enchanted. |
| Ability | Ontology: "Crouch and right click to switch modes. Build up charges by dealing damage with the blade. Use a charge by right clicking while the blade is retracted, creating a blast of damaging energy." Up to 5 charges can be built up and stored at once. Cooldown: N/A, approximately 2 seconds between blasts |
| Lore | Avsohm fabricated this blade of incredible strength using the power of Primal Energy, a mysterious substance from beyond this world. It is said that all matter and energy is derived from it. Distilling such a material into its rawest form for use in combat is exactly the reason why Avsohm was dealt such a harrowing fate. |
| Obtain | Clear all 6 waves of the Arena at the Foundry. |
Non-Drehmal¶
There is only one mythical weapon found outside of the main open world of Drehmal.
Syzygy
¶
Syzygy is a mythical crossbow, obtained by completing all six of its trials in the post-75% area.
Syzygy Details (LATE-GAME SPOILERS)
| Syzygy | |
|---|---|
| Stats | +0.02 Movement Speed 100 Ability Damage 20 Ranged Damage |
| Enchantments | Quick Charge I |
| Ability | Draconitic Rebuke: "Swap to your offhand to enter sniper mode. While in sniper mode, steady your aim to charge a super powerful shot." Cooldown: 20s |
| Lore | Yriel the Moonsworn, greatest of all Tehrmari, was the Aspects' solution to mortal interference. Empowered by the blessings of the Prismatic Council, Yriel carried out the Elder Will and delivered it swiftly. Tragically, they were butchered by a falsely-pure fanatic of Virtuo at the climax of the Battle for Drehmal. For centuries, their hallowed weapon has sought a worthy set of hands. May yours serve it well. |
| Obtain | Complete all 6 of the Lo'Dahr trials. |
