Soundtrack¶
Since version 2.1, Drehmal has had some kind of soundtrack, with songs beyond vanilla Minecraft's soundtrack being used in specific locations. In 2.2, this is a fully original soundtrack, composed by Chris Nesja.
2.1 Soundtrack¶
In version 2.1, Drehmal had a soundtrack composed of tracks from other AAA video games, mostly pulling from the Breath of the Wild soundtrack, with a few songs from Hollow Knight and Bloodborne as well. The songs used in this version of the map can be found below.
2.1 Soundtrack
- Terminus: Dream - Hollow Knight
- Drabyel: House Theme
- Mossfield: Hateno Village (Day)
- Gozak and Tharxax City: Hateno Village (Night)
- Athrah: Gerudo Town (Day)
- Ebonrun: Goron City (Night)
- New Sahd: Kakariko Village (Day)
- Firteid: Kakariko Village (Night)
- Dusps: Rito Village (Day)
- Fort Nimahj: Rito Village (Night)
- Mohta: Lurelin Village (Day)
- Okeke: Lurelin Village (Night)
- Highfall: Dirtmouth - Hollow Knight
- Mt. Yavhlix: Abyss - Hollow Knight when outside, shifting to Soothing Hymn - Bloodborne when inside the mountain.
2.2 Original Soundtrack¶
With the 2.2 update, Drehmal completely ditched outside music in favor of an OST, featuring 51 tracks produced by Chris Nesja (plus two songs by builder Penngo). Parts of the soundtrack were slowly released to patrons in the years leading to 2.2's release, and it has been fully incorporated into the map since the first 2.2 beta.
In-game, the volume of the soundtrack is controlled by the "Locational Music" slider in audio settings.
Songs from the soundtrack typically fall into one of two categories: ambience or locational music. Some tracks are ambient, meaning that they can play randomly when out in the open world. Most tracks fall into the other category, serving as the theme song for a specific area - this can be a town, a major point of interest, or a story location.
Be warned! The titles and descriptions of some of the later tracks in this playlist may be significant spoilers, so if you have not beaten the map, follow this link at your own risk.
An official YouTube playlist is currently the only place where the full soundtrack can be listened to outside of the game.
A full tracklist can be found below, with progressive spoiler warnings.
General Ambient Music¶
These are songs which play in the open world as background music, not tied to any particular location. There are 13 of these songs.
| Title | Notes |
|---|---|
| Ataraxia | "Ataraxia" loosely means "serenity" or "calmness". |
| Blissful | |
| Déjà Vu | |
| Ethereal | |
| Fragments | |
| Hiraeth | "Hiraeth" is a Welsh word which roughly translates to a deep longing for home. |
| Lucid | |
| Monuments | |
| Polaris | |
| Resolute | |
| Serenity | |
| Undergrowth | |
| Wandering |
Location Themes¶
These 8 songs are tied to a specific location or sequence, but are not town themes.
This section does not include theme songs for potential late-game spoiler areas, which can be found in the late-game section.
| Title | Location | Notes |
|---|---|---|
| Primordial Overture | Main Menu | The first few seconds of the Primordial Overture are also used as a recurring motif in other songs, and play when the player first exits the Stasis Facility. |
| Space Between Spaces | Terminus | |
| Av'Sal | Av'Sal | One of two songs on the soundtrack made by Penngo, not Chris Nesja. |
| Earn Your Glory | The Foundry | As of January 2025, this is the most viewed video in the OST playlist by a significant margin, with over 5.7k views. Like the area it is the theme for, the song itself is reminiscent of the Doom series of video games. |
| Down the Tubes | Exodus Citadel/Exodus Vault | One of two songs on the soundtrack made by Penngo. |
| The Burnt Palace | Burnt Palace | |
| The Kiln | Kiln of Virtuo | |
| True Catastrophe | Ossein Boss Fight | "True Catastrophe" is also the ability of the Calamity mythical weapon, earned by clearing this boss fight. |
Town Themes¶
These 14 songs are each the theme song of an official town.
This section does not include theme songs for potential late-game spoiler areas, which can be found in the late-game section.
| Title | Town | Notes |
|---|---|---|
| One Day's Journey | Drabyel | The title of this song is a reference to the sign just outside the Stasis Facility and Primal Caverns, which references Drabyel as being one day's travel away. |
| Night Owls | Okeke | |
| Jewel of Casai | Athrah | |
| Eat Sleep Work Repeat | Ebonrun | |
| The Old Guard | Fort Nimahj | |
| Cobble and Smog | Tharxax City | |
| Celestial Pearls | Mohta | |
| Crimson Oasis | Rhaveloth | |
| The Forgotten City | New Sahd | |
| Ebb and Flow | Firteid | |
| Port Town | Mossfield | |
| Heart of the Forest | Gozak | |
| Orchid Quartet | Dusps | |
| Ashen Sky | Highfall |
Late-Game Tracks¶
The following tracks may be considered spoilers due to the locations or sequences that they are tied to, and their names may give away hints toward the content of later parts of the story. These begin at the 75% story event, and carry on through the end of the story.
Post-75% Tracks¶
This article/section contains significant spoilers for the 75% completion event and its associated late-game areas.
Unless you have FINISHED the 75% Completion Sequence, ALL THE WAY THROUGH TO THE "Apotheosis" ADVANCEMENT, we strongly advise that you DO NOT continue to read this article, as this will interfere with your ability to discover crucial aspects of the map for yourself.
There are 13 songs tied to the Aphelion and Lo'Dahr, including a set of 6 new ambient tracks.
| Title | Location | Notes |
|---|---|---|
| Welcome Aboard | Aphelion | Begins during the shuttle ride to the Aphelion. |
| Imponderous | Aphelion | Begins during the spacewalk sequence. |
| Nascence | Lo'Dahr Ambient | |
| Kinetic | Lo'Dahr Ambient | |
| Gloom | Lo'Dahr Ambient | |
| Tribute | Lo'Dahr Ambient | |
| Omen | Lo'Dahr Ambient | |
| Quantum | Lo'Dahr Ambient | |
| Sacred Halls | Ytaj | |
| Lunar Renaissance | Naharja | |
| What Lurks Below | Challenger's Grotto | Theme for the Vehrniis boss fight. |
| The Core | Numencore | |
| Divine Fulmination | Mythbreaker Run | Plays for the duration of the Mythbreaker Run. |
End-Game Tracks¶
WARNING!!! This article/section contains EXTREMELY SIGNIFICANT spoilers for end-game areas (after the Mt. Yavhlix sequence).
If you have not FINISHED THE MAIN STORY OF THE MAP IN ITS ENTIRETY, we strongly recommend that you DO NOT read the contents of this article.
Note: The true end of the storyline will take you to a dedicated credits room, NOT the vanilla Minecraft end credits.
Beginning in the Primary Energy Collection Facility inside Mt. Yavhlix, there are five songs that play during the end-game sequence.
End-Game Soundtracks
| Title | Location | Notes |
|---|---|---|
| Nothing to Lose | The Nothing | Theme for the Tethlaen boss fight. |
| Fate of the Fallen | Court of Nothing | Theme for the Ultva & Hovadchear boss fight. |
| Before the Storm | Maddened Path | Composer Chris Nesja stated in a YouTube reply that this song was inspired by the Outer Wilds OST. |
| At the Edge of Oblivion | Maddened Path | Theme for the Emissary of the Void boss fight. |
| Death of a World | True End | Plays out over the final credits, on a very specific timer. This song is based on "Death of Åse", a Romantic-era composition from the incidental music written by Edvard Grieg for Peer Gynt, a 19th-century Norwegian play by Henrik Ibsen. |
Bonus Tracks¶
In addition to the main 51 songs, there are 3 additional bonus tracks which may not be considered full songs, but rather, are ambient sounds tied to Mt. Yavhlix. These are not included in the main Drehmal OST playlist, but can be found on Chris Nesja's YouTube channel.
Yav Ambience
| Title | Location | Notes |
|---|---|---|
| The Mountain of Holes | Outside of Mt. Yavhlix. | Very faint ambience when standing outside of the door. |
| Fear and Madness | Inside of Mt. Yavhlix. | More prominent ambience in the Primary Energy Collection Facility, with more jarring noises. |
| Resonant Halls | In the Resonant Halls | A further iteration of the previous two tracks. |
