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Story Locations

The main story of Drehmal: Apotheosis takes place across over several distinct locations, whose individual pages can be found in this section. This page contains links to each page in approximate sequential order, including markers that denote roughly how far along in the story each location is. More detailed spoiler tags can be found on the individual pages, so be sure to read those before continuing on to the actual body of each page.

For a more detailed (and very spoiler-heavy) overview of the story, see Story Progression.

Wiki Organization

Story Location articles in this wiki follow roughly the same format:

Title/Spoilers: The page's title, along with any appropriate spoiler warnings, is included at the top.

Introduction: A brief summary and intro to the location, including a set of coordinates.

Story: A summary of the story that transpires at this location.

Gameplay: A summary of the gameplay features at this location. This includes hints and solutions to any puzzles, information on custom enemies found at this location, core mechanics, and whether or not the player is forced into Adventure Mode.

Original Writing: Links to all of the unique pieces of writing found at this location (Holotexts and Lore Books).

Lore: A summary of any additional pieces of history or lore surrounding this location, which are not immediately apparent from the main story section.

Extras: A section with additional trivia on the location, if applicable.

Early-Mid Game

The early game and mid-game broadly refer to the bulk of the story until the 75% completion event, in which progression is very non-linear and linked directly to exploration. Story progression in this portion of the game comes from linking Terminus Network towers found in almost every region, with milestones at 25%, 50%, and 75% respectively, which lead the player to dedicated story locations.

Early-Game Areas

Early-Game Areas, as the term is used on this wiki, is composed of the first three story-related locations that most players will find, entirely accessible in roughly the first half-hour or so of gameplay, within the central starting region:

Stasis Facility
The Terminus
Av'Sal Repository

25% Completion Event

At 25% Network Linkage (8 towers), the player will be prompted to visit Sal'Mevir, where a sequence plays out that is referred to as the 25% completion event.

50% Completion Event

At 50% Network Linkage (16 towers), the player will be prompted to visit the Exodus Vault, where a sequence plays out that is referred to as the 50% completion event.

Late Game: 75% and Post-75%

The story progression and pace of Drehmal takes a bit of a turn at the 75% Network Linkage milestone, with a bigger story event taking place at this milestone than the previous two. In addition, completing this event will unlock a new area, where story locations serve to teach the player how to progress into the late-game.

75% Completion Event

The 75% completion event is a larger event than the prior linkage milestones, taking place in two different areas. When completed, it unlocks the post-75 area.

75% Event Locations

Part 1: Administrative Wing
Part 2: The Aphelion

Post-75% Locations

There are 5 distinct story locations in the Post-75% area, with the first four serving to teach the player how to access the final one. Successfully utilizing this final story location will allow the player to enter into the climax of the story to this point.

Post-75% Story Locations

Core Facility
Inscription Complex
Resupply Depot
Ring Facility
Numencore

Mt. Yavhlix

Completing the Post-75% content will see the player enter a large dungeon at Mt. Yavhlix.

Mt. Yavhlix Story Pages

Primary Energy Collection Facility
The Nothing

End-Game: Post-Yavhlix

After the boss fight in Mt. Yavhlix, the vanilla Minecraft credits will play, but this is by no means the end of the story. The player will be directly guided through the "end-game" at this point, across multiple locations.

End-Game (Post-Yav) Locations

Azimuth Labs
Resonant Halls
Court of Nothing
Maddened Path
True End

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