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Aspect Domains

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This page or section may contain significant spoilers for Drehmal: Apotheosis. Read the additional messages below for specific spoiler information.

This article/section contains significant spoilers for the 75% completion event and its associated late-game areas.

Unless you have FINISHED the 75% Completion Sequence, ALL THE WAY THROUGH TO THE "Apotheosis" ADVANCEMENT, we strongly advise that you DO NOT continue to read this article, as this will interfere with your ability to discover crucial aspects of the map for yourself.

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A map outlining the main regions of Lo'Dahr.

This section contains pages on the Aspect Domains of Lo'Dahr, analogous to the Regions of Drehmal.

There are a total of 15 regions on the divine moon: 14 extremely distinct, fantastical regions owned and shaped by one of the Aspects (which are simply named after their patron Aspect) and the great palace of Ytaj, a colossal temple complex known as the "sacred place of all divinity," which itself serves as the 15th region.

The Lunar Wastes can be counted as a 16th region, but they are more akin to the absence of a region, and do not contain anything beyond easter eggs.

Wiki Organization

The pages for Lo'Dahr regions follow a similar format to the Overworld Region Pages, although their smaller size, increased focus on hostile mob spawns, and incredible variation in appearance necessitate a slightly different format.

Regions on Lo'Dahr are all made up of a single biome, meaning there are only 16 total biomes in this dimension. This also means that different textures can be applied to these biomes. Often, the color of water, the horizon, and other commonly placed blocks like grass blocks will change depending on the region they are placed in, adding to the overall theme of that area. This information is denoted in a table at the beginning of each region article.

On Lo'Dahr, several new, custom enemies spawn. These are all some variant of a vanilla mob, usually with an added mechanic and custom texture. These spawns are almost all limited to one biome, and therefore, information on these custom enemies is contained in the "Gameplay" sections of their respective region pages.

Aspect domains are also very small compared to overworld regions, and while they are relatively dense, this means that some domains simply do not have many major points of interest, and they also may not have much known history beyond the history of a single structure.

List

Region Description MC Biome Points of Interest
Dahr's Domain A large biome made up of multiple different types of waterways in the southwest. Eroded Badlands Abyssal Rise - The site of Dahr's trial, at the far southern end of the lake.
Challenger's Grotto - A flooded cave home to an optional boss battle.
Riverstead Town - A small hilltop settlement in the north of the region.
Khive's Domain A large biome in the northwest, made up of distinctive black/yellow stripe patterns. Split into a northern and southern half, and littered with strange red sandstone rings. Stony Peaks Ihted Academy - A large dungeon in the center of the north, home to unique enemies, a legendary item, and deep lore.
Mystic Gallery - A small area in the southeast of northern Khive's Domain, home to Khive's trial.
Ring Research Installation (Story Location) - An Avsohmic facility built within Lake Khanak in the southern half of the region, where the empire studied the rings.
Lahrs' Domain A small mushroom-themed plateau in the northeast. Deep Frozen Ocean Lopaja Town - A small settlement at the base of a mountain in the north.
Lai's Domain A massive volcano in the far northeast, with structures built on and in the mountain. Snowy Beach Brightwyrm's Caldarium - A caldarium built inside of the volcano, and the site of Lai's trial.
Loe's Domain A snowy biome with massive hills, strange colorful pyramids, and permanent glass auroras in the far southwest. Grove Greyspire Castle - A castle with deep lore implications on the top of a crag in the north.
Inscription Complex (Story Location) - An Avsohmic facility hanging from the underside of a hollow glacier, once used for their arcane industries on the moon.
Loeturia - A walled settlement in the west of the region, home to one of two gates on Lo'Dahr.
Lunar Wastes The rocky, barren portion of the moon outside the main habitable area. Snowy Taiga N/A
Maen's Domain A relatively small region in the center of the moon filled with ambient soul flame particles, soul sand, and black/red trees. Old Growth Pine Taiga Coven of Alchemists - A castle in the center of the region which was once home to a daring group of Tehrmari alchemists.
Moen's Domain A pleasant biome with light green grass and vibrant orange/pink trees, where the Aphelion's tower drop lands. Deep Lukewarm Ocean Naharja - The only official town on Lo'Dahr, rivaling Firteid and Rhaveloth for the largest in the entire map. Home to a special festival every 5 in-game days.
Nahyn's Domain A varied domain in central Lo'Dahr comprising three large, snow-topped slate mountains, as well as surrounding grasslands and a small meadow to the southwest. Windswept Forest Fort Aelon - A large ruined castle in the west.
Hypogean Labyrinth - A maze inside one of the mountains, and the site of Nahyn's trial.
Noha's Domain A decayed meadow full of strange obelisks in the far east, with a single thriving town still alive in its center. Old Growth Birch Forest/Cherry Grove Lajani - A village built inside of and around the bones of Noha herself, in the center of the region.
Palaesida's Domain A very hostile domain in south-central Lo'Dahr with numerous floating islands all swirling about a single point. Mangrove Swamp Heart of the Tempest - The center of the storm, holding Palaesida's bones and the Thundercrux legendary chestplate.
Rihelma's Domain A large and varied biome in the far southeast, including a massive mountain, jungle, and dried ocean basin with numerous floating islands. Deep Cold Ocean Augural Tangle - A hidden dungeon built into the mountain.
Star-Rise Orrery - A puzzle location that serves as Rihelma's trial site.
Resupply Depot (Story Location) - The location of Avsohm's first landing on the moon, and their spaceport that served as the hub for their lunar operations.
Rihanar - A ruined town built atop a large floating island.
Taihgel's Domain A somewhat large area in the northeast, with a red (taihryte/netherrack) and yellow color palette, dominated by large land arches. Stony Shore Core Facility (Story Location) - A smaller Avsohmic facility for general operations on Lo'Dahr, as well as the main site for story progression on the moon.
Vayniklah's Domain A large, hostile mob-filled jungle in the northwest, centered around a river running north-south. Sparse Jungle Temple of Life - A puzzle location in the center of a lake in the south, the site of Vayniklah's trial.
Voynahla's Domain An otherworldly black landscape in the southeast, filled with dark red rivers and littered with massive tombstones. Windswept Hills Cathedral - A large cathedral in the center of the region, home to a miniboss and artifact.

Lore

Lo'Dahr was once under the sole ownership of Dahr, the Great Sea Aspect, but at some point, Dahr granted ownership of portions of land to the other Aspects to become their domains, effectively becoming a king in name only. It is unclear how domains were delegated, as certain Minor Aspects have domains while others do not, but all Major Aspects have a domain, with the Elders' domains being the largest.

It is believed that each of these regions were hand-crafted by their respective Aspect, as the reconstructed text of the Codex Celestus implies that each Aspect is only able to use Primal Energy to perform their specialized tasks. The Aspects pull from Khive's source of Primal Energy within Lo'Dahr, the Numencore, in order to perform their tasks and shape their domains.

Some of the Aspect Domains are likely not as they were when they were initially made. For instance, Chthonic Skeletons (Wither Skeletons) spawn only in the domains of dead Aspects—Noha, Palaesida, and Voynahla. Noha's Domain and Palaesida's Domain have both undergone drastic changes since their Aspects died in the Divine Schism, with Noha's lush steppe mostly dying out, and Palaesida's eternal storm-fed sea drying up before his bones began a new storm.

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