Gates¶
You feel an arcane presence... 
This page or section may contain significant spoilers for Drehmal: Apotheosis. Read the additional messages below for specific spoiler information.
While these structures can be found at any point by exploring the open world, they are tied to content that can absolutely be considered late-game spoilers.
Throughout Drehmal, players may find mysterious gateway structures, such as the one pictured above. These predominantly take the same form, appearing as tall quartz structures with deep blue bases. The potential function of these gates is a very common question for first-time Drehmal players.
It is easiest to simply leave them alone until coming across an explanation for their purpose naturally (these explanations do exist in relatively prominent areas), but for a short explanation with minimal spoilers, click the box below.
Gateway Hint
These structures serve as knowledge gates, allowing access to late-game content if you know exactly how to activate them. An explicit explanation for how to do this is not provided in the map until relatively late in the story's progression, and explaining it further risks massively spoiling the experience.
However, if you truly must know what the gates do, or have already solved them and simply want to read about them without the spoiler-proofed language, see this page.
Gate Locations¶
There are six of these structures located in Drehmal, five of which take on the default quartz gateway appearance. One, located in Spearhead Forest, appears as a stump instead.
The gate in northeastern Merijool, at the southern base of Mt. Mekta.
The gate in the Divination Facility behind the Kiln of Virtuo, activated through Project ArkAngel.
The gate in the Nimahj Alchemy Fortress, created by flicking a lever.
The gate at the top of the Burnt Palace.
The unique tree stump gate in northwestern Spearhead Forest.
The gate in the Totoron Lakes area of Faehrcyle.
Broken Gates¶
In addition to the 6 gates listed above, there are 2 which share the normal structure, but have been broken beyond repair. These gates cannot be meaningfully interacted with.
The broken gate in the hidden room of the Kiln of Virtuo.
The broken gate at the Tehrmari Monastery.







