Drehmal Regions¶
The land of Drehmal is divided into 31 different regions, each of which has distinct terrain features and (with the exception of the Crimson Gorge and Verdant Labyrinth) a Terminus tower. Regions can be further subdivided into areas defined by mini-biomes.
In the Terminus, regions are categorized into four groups, each having a corresponding color marked on the ceiling. The groups are Central (green), Western (red), Eastern (blue), and Outer (yellow). This wiki follows the same convention.
Central Regions¶
| Region Name | Description | Major Towns | Major Points of Interest |
|---|---|---|---|
| Capital Valley | A familiar series of rolling green hills, plains, and meadows, where the player first begins the map. | Drabyel | Stasis Facility - The player's starting location, where they have been frozen in time for over 1000 years. Av'Sal - The ruined capital of the ancient, powerful Empire of Avsohm. Solvei and Thesund - Small outlying villages. Ihted - A ruined ancient town, home to Mystic Elder Khive's devotion site. |
| Gulf of Drehmal | The northern portion of the Central Plains, just north of Capital Valley. Borders the actual Gulf of Drehmal, with sandy beaches and granite cliffs. | N/A | Drahbes - A ruined city which was one of the greatest powers in early Av2. Fortahn - A ruined Avsohmic city on the gulf itself. |
| Palisades Heath | A grassy series of fjords and stark white cliffs to the southwest of Capital Valley. | N/A | Drehua Temple - An ancient monastery dedicated to Drehmal, and their devotion site. |
Western Regions¶
| Region Name | Description | Major Towns | Major Points of Interest |
|---|---|---|---|
| Anyr'Nogur | A vast desert in the far central west of the continent, dominated by towering mesas and plateaus. | N/A | Sal'Anyr - A ruined mesa-top city, once extremely important to the Empire of Avsohm's western operations. |
| Casai | A red sand desert with fertile floodplains and magical ice spikes, located on a peninsula at the continent's northwestern corner. | Athrah | Perishing Well - The devotion site for Voynahla, Aspect of Death. |
| Crimson Gorge (No Terminus Tower) | A small, labyrinthine series of mountains and canyons blocking access between the Hellcrags and the Carmine, made of imposing black and red spires. | N/A | N/A |
| Ebony Veldt | A vast, somewhat inhospitable savanna biome in western Drehmal dominated by towering acacia trees and tall grasses. | N/A | Caer Adacia - A colossal underground city-fortress, passed between several historical powers. Elvett - A smaller settlement in the far west, near the Foundry. The Foundry - An Avsohmic military testing facility which serves as a massive dungeon/combat challenge for players. Maehrn'Vhos - A towering wall at the northern edge of the Veldt, built to repel invaders from Merijool and Casai. |
| Hellcrags | A hellish peninsula with Nether mobs in the far southwest of the continent, home to a mixture of ashen beaches and fiery wastes. | N/A | Burnt Palace - The palace of the chaos deity Maelihs, and one of the largest dungeons in Drehmal. |
| Lorahn'Kahl | A coastal jungle/beach region with massive blue rock formations in southern Drehmal, wrapping around the western mountain range. | Mohta | Moonlight Sanctum - A cave dungeon once used by a group of necromancers as an engine for their ambitious projects, home to a mythical weapon. Sal'Lorahn - A ruined clifftop city, once home to the region's Tri-Moon Theocracy. |
| Merijool | A scenic, permanent autumnal forest in the northwest of the continent. | Okeke | Glade of the Giant - A jungle bowl enclosed by mountains in the southeast, home to the Primal Sapling. ICS Arbiter - A massive airship off the northeastern coast. Shrine of Eternal Flame - A ziggurat in the northwest, the devotion site of Lai. |
| Mt. Ebonfire | A massive volcano and its surrounding burnt, black terrain in the far west. | Ebonrun | N/A |
| Nimahj Swamp | A small swamp and marshland in the west. | N/A | Exodus Citadel - A prismarine pyramid once home to Blue Exodus, a military organization instrumental to Avsohm's power. Tied to the 50% story event. |
| North Tharxax | The northern half of the Tharxax Plains, a relatively modest grassland with rolling brown terracotta hills. | Fort Nimahj | N/A |
| South Tharxax | The southern half of the Tharxax Plains, a relatively modest grassland with rolling brown terracotta hills. Slightly more varied terrain, including more rivers and craters. | Tharxax City | Loraga Keep - A large castle situated in central Tharxax. |
| The Carmine | A vast red/orange desert situated in the southwest, littered with lava lakes and the skeletal remains of large creatures. | Rhaveloth | Birthing Grounds - A sub-region made up of meat and bones. |
Eastern Regions¶
| Region Name | Description | Major Towns | Major Points of Interest |
|---|---|---|---|
| Akhlo'Rohma | A large grassland defined by its vibrant terracotta hills and giant flowers. | Dusps | Ancehl Castle - A massive castle complex in the northwest. Marahza - A village north of Dusps, filled with various greenhouses and home to Life Aspect Vayniklah's devotion site. Rehntite Cave - A hidden cavern in the far northwest, once used by Avsohm as a source of rehntite, the strongest material in the known realm. |
| Black Jungle | A very large jungle region in the far southeast of the continent, with a variety of terrain ranging from white mountain ranges to prismarine spires and lava lakes. | Firteid | Kiln of Virtuo - A very large temple complex on an island west of Firteid, dedicated to worship of Virtuo and home to her devotion site. Teiruun Monastery - A large mountaintop monastery dedicated to Virtuo, whose monks have turned to other pursuits since her departure. |
| Faehrcyle | A vast frozen wasteland in the north, almost entirely covered by snow since a magical blizzard enveloped it over 1000 years ago. | N/A | Grave of Frost - A guarded structure in the south, burial place of Homli Tahsgan and his legendary weapon. Schlonko - A small town on Faehrcyle's western coast, the only area not permanently covered in snow. Home to the devotion site for Loe, Aspect of Cold. |
| Frozen Bite | A cold tundra in the far northeast with extremely varied terrain, including a massive bowl and several basalt buttes towering over the ground. | N/A | N/A |
| Grand Pike Canyon | A small region north of Spearhead Forest, consisting of one massive forested canyon with red and brown walls. | N/A | Shatterhorn Gulch - A large prison tower complex in the east, home to a legendary item. Wokonori - An abandoned, ancient cliff dwelling home to the devotion site for the Aspect of Land, Taihgel. |
| Highfall Tundra | A cold tundra in the northeast. | Highfall | N/A |
| North Heartwood | Also known simply as "The Heartwood". A very dense dark forest in the southeast. | Gozak | Castle Scarstone - A ruined black castle in the northeastern mountain range, home to a pillager group and an ancient, legendary weapon. |
| Purity Peaks | A small central-east region filled with white mountains. | N/A | Hevhlak - A small village, one of two places inhabited by Tehrmari on Drehmal. Sal'Mevir - A very large purple and quartz research facility constructed by Avsohm, and the site of the 25% story completion event. |
| South Heartwood | Also known as "Mael's Desolation". Formerly similar to the North Heartwood, it was devastated by a massive explosion, permanently scarring its land and turning it into a combination of craters and scorched desert. | N/A | Port Solitude - A pirate town on the southern coast, home to both Drehmari and Mihkmari. Also houses the devotion site for Sea Aspect Dahr. Tahva - A small temporary settlement off the southwestern coast set up by nomadic pirates. |
| Spearhead Forest | A very large coniferous forest enclosed by the continent's eastern mountain range. | Mossfield | Castle Hovadchear - The mysterious crater of a large castle in the southwest, which was once the headquarters of Insohm. |
| Verdant Labyrinth (No Terminus Tower) | A labyrinthine mountain pass in the southeast, connecting the Heartwood to the Black Jungle and Spearhead Forest. | N/A | N/A |
| Veruhkt Plateau | A grassy plateau in the northeast between Akhlo'Rohma and Highfall Tundra, home to a scenic waterfall. | N/A | Altar of Insight - A hidden cavern beneath a ziggurat, next to the region's geothermal basin. |
Outer Regions¶
| Region Name | Description | Major Towns | Major Points of Interest |
|---|---|---|---|
| Island of Dawn | The eastern of two islands in the far northwest, covered in vibrant purple grass, crystals, mushrooms, and trees. | N/A | Star-Rise Bastion - A fortification atop a hill, home of Rihelma's devotion site. Xor'Huul - A subterranean ruined city built into the central mountain of the island. |
| Island of Dusk | The western of two islands in the far northwest, covered in vibrant purple grass, trees, and crystals. | N/A | N/A |
| Sahd | A picturesque island to the far southeast, populated by pink cherry trees. | New Sahd | Emperor's Estate - A palace complex in the southeast. Morah - A smaller town in the mountains northwest of New Sahd. |
| Mt. Yavhlix | A desolate, frozen extension of Faehrcyle in the far north, centered around the largest mountain in the realm. | N/A | Primary Energy Collection Facility - An end-game dungeon, located within the heart of the mountain. |
